The point made by Lindsey Ogle has been the goal in most video games that are popular on various gaming platforms. “Just because the difficulty setting is low, doesn’t mean I won’t personally advance further.” It is problematic because it is a language that is associated with expertise that reinforces masculine ideas: power and control. I would like to address the “simulation games” category of Steam, a popular computer gaming hub where it is made easy to buy games and interact with Steams private economy. The point of the game is to go on dates with multiple dads and try to get the outcome that suits you. The video game community is in fact predominantly male, and I agree with Todd VanDerWerff’s statement that indie game developers and the online gaming press have gotten too cozy. In my opinion, this entails to the content of games that have been coming out over the past decade that includes predominantly masculine topics. “In his What Culture piece, Ephraim brings up the game Gone Home, about a young woman returning to her house after time away. It was roundly lauded in the gaming press, but Ephraim singles it out as something that was praised only because it engaged with LGBT issues (whereas most of the reviews actually suggest the game was appreciated because it did something very different from other games).” Breitbart, as we know, is notorious for its radical claims, and proceeded to rip apart the game. It was criticized for its SJW topics, even plausibly linked to the causes of real-life crime.
About this game:
“Dream Daddy: A Dad Dating Simulator is a game where you play as a Dad and your goal is to meet and romance other hot Dads. You and your daughter have just moved into the sleepy seaside town of Maple Bay only to discover that everyone in your neighborhood is a single, dateable Dad! Will you go out with Teacher Dad? Goth Dad? Bad Dad? Or any of the other cool Dads in this game? With minigames, sidequests, and a variety of paths and endings, Dream Daddy: A Dad Dating Simulator is this year’s most anticipated Dad-based game.”
This game was created by Vernon Shaw and Leighton Gray, a married white, homosexual couple. It seems to me that they can only be knowledgeable of relationships that they have experienced, which I believe that is why their indie game is able to receive a high volume of buys. Many other simulations like this game have been in the man’s perspective but this game is through the eyes of a woman. This I think is a change, but it also sets up opportunities of misunderstanding how real-life interaction works.
Because of its social relevance to current topics, this game may be interpreted as the user pleases, so as a straight man, would I learn about homosexuality through a game like this, or would I create a false interpretation?
Getting lost in this game can make you believe that to get someone you want, you have to say the right things. This simulation gives people more time to create the situation they want, solidifying their personality and decision-making process. This is a distinguishing trait for these simulation games.
The fact that this game was released five days ago concerns me. I don’t think I will ever play simulations like these because I don’t find the joy of faking a romance, or a reality in general. But I do think that while gaming has taken a forward step in creating more diverse games in the community, the outcome of any video game is created by you no matter how difficult or long that may take you, and you will be harassed at because of your skill level.
Discussion and Questions
Referring to “Trouble at the Koolaid Point”, do you think that games like this are progressive for the gaming community, knowing how toxic it is?
Just because Steam released this game, many of its players still buy fast-paced action games. Would a straight white male be able to talk about social issues in video games like these?
With trolls being present, how can you see a person taking advantage of this game? Do you think that the positive reviews would be overshadowed by them?